TREE GOLEM

A short teaser animation that sets up a journey about discovering others that share a connection through the ages. A self-initiated project.

Concept / Animation / Design
Bryan Talkish

Splintering Sims
Mark Fancher

Sound Design
JM Cifonie
Some BTS shots
Fabric Manipulation [R&D]
An R&D animation for morphing, sculpting, and deforming fabrics and cloths. Mostly procedural built. Rendered in Physical.
AsDroid
A space chase. The little guy. The underdog doing the unexpected. An animation created in my spare time that was inspired by stark throwback arcade games and graphic novels. Sound Design by JM Cifonie. Thanks for watching!
Jigsaw Hyper Boots
Another spare-time super-short about sprinting magnetic jigsaw hyper boots. Sound Design by JM Cifonie. Music Track: Spitfire by Porter Robinson.
Impacts, Tears & Twists
A brief exercise in collisions, impacts, tears, twists, and hits. Sound Design by JM Cifonie.
Under Armour | HOVR HAVOC
Under Armour's HOVR HAVOC release, featuring the craft and technology behind it's design.
Xtep : Reactive Coil
Animation spot for Xtep's new performance shoe technology, Reactive Coil. At Already Been Chewed we worked with an international client based out of China to bring this spot to life. Working as one of the in-house lead artists my role involved rigging and animating the running shoes and waves, camera moves / animation, some shoe build-on, styleframes, and some live footage / CG compositing.
Nixon / Street League
A 15 second animation sizzling Nixon's one-of-a-kind Street League Watch for the Championship games. My role involved animation, simulations, edit, compositing. Created at AlreadyBeenChewed.
Utopia 360
Retrak’s debut spot for their VR Headset: Utopia 360. Snippets and frames of parts I worked on at Already Been Chewed. My role involved designing styleboards, animation, texturing, and other various tasks.
Brand Black :: Rare Metal
Animated spot for Brand Black's Rare Metal: athletic performance shoes revolving around the themes of lightning storms and thunder clouds. I worked on this as in-house lead motion designer at Already Been Chewed. Developed animated shaders / textures, spline PLA and cloth sims for laces, stitching, metal strips, and fabrics, along with other various tasks. Concept / Design / Direction Already Been Chewed Audio JM Cifonie Client Brand Black
Training Mask 3.0
Work created for the performance respiratory conditioning device, Training Mask. A series of design and animation projects created by Already Been Chewed for the release of their 3.0 version. I worked as part of the in-house team as lead motion designer, from creating look-development styleframes to compositing, exploration and final animation. The series included teasers, trailers, spots, loops, print pieces, and packaging artwork.
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