TRAINING MASK 3.0

Work created for the performance respiratory conditioning device, Training Mask. A series of design and animation projects created by Already Been Chewed for the release of their 3.0 version. I worked as part of the in-house team creating look-development styleframes to compositing, exploration and final animation. The series included teasers, trailers, spots, loops, print pieces, and packaging artwork.

Client: Training Mask
Studio: Already Been Chewed
Director: Barton Damer
3D modeling: Thomas King
Animation: Bryan Talkish, Thomas King, Barton Damer, Mark Wilson
Compositing: Barton Damer, Bryan Talkish, Mark Wilson
Audio: J.M. Cifone
Directed by Anthony Swann and ABC added all of the CG and VFX to the edit.
Animation | VFX spot created to promote the partnership between Training Mask and Marshawn Lynch.

Client: Training Mask
Studio: Already Been Chewed
Director: Barton Damer
3D modeling: Thomas King
Animation: Bryan Talkish, Thomas King, Barton Damer, Aaron Smock, Dave Koss, Matt Milstead
Filming: Beastmode Productions
Editing: Barton Damer
Compositing: Bryan Talkish, Barton Damer, Matt Milstead
Audio: J.M. Cifone
OPKIXONE | LAUNCH
The Launch video for the tiny, powerful OPKIXONE Camera. Created at Already Been Chewed. As one of the in-house lead artists, my role involved designing and animating assets, environments, and scenes for the spot, inlcuding the computer dash, launch tunnel, thruster attachment, astronaut rig, camera work, compositing, and edit. Look-Dev, Styleframes, Animation.
Nike Golf
Artwork for Nike Golf’s new line of clubs. The 3D illustrations showcase the Fly Pro, Vapor Flex, Method Origin, and RZN golf ball. The artwork can be seen on Nike.com and in stores. Texturing, lighting, compositing. Created at Already Been Chewed.
Fabric Manipulation [R&D]
An R&D animation for morphing, sculpting, and deforming fabrics and cloths. Mostly procedural built. Rendered in Physical.
Geode Crystals & Thorn Loops
A collection of 10fps animated loops and styleframes revolving around crystals, geodes and thorns. They were projected on large theater auditorium walls as part of a holiday event. I worked on these as Lead designer and animator at Already Been Chewed. Other various tasks inculding texutring, lighting, and compositing.
AsDroid
A space chase. The little guy. The underdog doing the unexpected. An animation created in my spare time that was inspired by stark throwback arcade games and graphic novels. Sound Design by JM Cifonie. Thanks for watching!
Jigsaw Hyper Boots
Another spare-time super-short about sprinting magnetic jigsaw hyper boots. Sound Design by JM Cifonie. Music Track: Spitfire by Porter Robinson.
Lawrence and the Ruby
An exploration of two worlds colliding from vastly different universes — taking inspiration from one historical setting and combining it with one of fantasy. It originally started out as a kind of cinemagraph, almost a gif, but transformed into a bit more — Lawrence of Arabia meets Ruby Weapon. Concept | Design | Animation Sound Design by JM Cifonie
Tree Golem
A short teaser animation that sets up a journey about discovering others that share a connection through the ages. A self-initiated project.
Mammoth Mountain : Let Fun Rule!
A fun :30 spot created for the Mammoth Mountain ski resort, mixing low-poly geometric shapes with live action footage.
Xtep : Reactive Coil
Animation spot for Xtep's new performance shoe technology, Reactive Coil. At Already Been Chewed we worked with an international client based out of China to bring this spot to life. Working as one of the in-house lead artists my role involved rigging and animating the running shoes and waves, camera moves / animation, some shoe build-on, styleframes, and some live footage / CG compositing.
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