XTEP : REACTIVE COIL

Animation spot for Xtep's new performance shoe technology, Reactive Coil. At Already Been Chewed we worked with an international client based out of China to bring this spot to life. Working as one of the in-house lead artists my role involved rigging and animating the running shoes and waves, camera moves / animation, some shoe build-on, styleframes, and some live footage / CG compositing.

Studio: Already Been Chewed
Creative Director: Barton Damer
Producer: Aaron Smock
3d Design: Barton Damer,  Bryan Talkish, Thomas King
Animation: Bryan Talkish, Mark Fancher, Aaron Smock
3d Modeling: Joe Myer, Thomas King
Compositing: Bryan Talkish, Aaron Smock
Sound: JM Cifone
Mavericks : Cracking Shots
A quick series of shots developed for the Mavericks in-game hype video revolving around stone fractures. They were used throughout the edited timeline. My role involved initial styleboards, set-up, and animation of the splitting, crumbling, and cracking shots used in the project, along with other various tasks. Concept / Design / Direction Already Been Chewed Client Dallas Mavericks
G-Shock 6900
The relaunch of G-Shock's DW-6900. Created at Already Been Chewed — part of the in-house team. As one of the lead artists my role involved creating the animatic to block out the flow / shots, animation, design some of the environments, water displacement, and composite scenes together. ABC: We worked with G-Shock to help relaunch the DW-6900 from... back in the day. It originally released in 1996! We developed this concept drawing inspiration from the past and realizing that it all comes back around to... nowadays!
Tree Golem
A short teaser animation that sets up a journey about discovering others that share a connection through the ages. A self-initiated project.
Under Armour | HOVR HAVOC
Under Armour's HOVR HAVOC release, featuring the craft and technology behind it's design.
Brand Black :: Rare Metal
Animated spot for Brand Black's Rare Metal: athletic performance shoes revolving around the themes of lightning storms and thunder clouds. I worked on this as in-house lead motion designer at Already Been Chewed. Developed animated shaders / textures, spline PLA and cloth sims for laces, stitching, metal strips, and fabrics, along with other various tasks. Concept / Design / Direction Already Been Chewed Audio JM Cifonie Client Brand Black
Fabric Manipulation [R&D]
An R&D animation for morphing, sculpting, and deforming fabrics and cloths. Mostly procedural built. Rendered in Physical.
Lawrence and the Ruby
An exploration of two worlds colliding from vastly different universes — taking inspiration from one historical setting and combining it with one of fantasy. It originally started out as a kind of cinemagraph, almost a gif, but transformed into a bit more — Lawrence of Arabia meets Ruby Weapon. Concept | Design | Animation Sound Design by JM Cifonie
Nixon | Solo : A Star Wars Story
A collaboration between Nixon and Star Wars for the Timetracker watch — an animated spot for Solo : A Star Wars Story, inspired by the films characters and environments.
Get to the Ship
A run snip — Redshift and run patterns. An in-between-projects quickie. Developed and modeled character suit to explore rig options, shaders, and motion clips.
G-Shock : GA700UC-3A
Long-form spot for G-Shock's GA700UC-3A watch, showcasing it's water resistance, shock absorption, and overall toughness through military undertones. Working as one of the lead artists at Already Been Chewed I created shotlists, styleframes, and animations. Below are some shots I helped conceive, design, and animate. 
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