G-SHOCK : 6900

The relaunch of G-Shock's DW-6900. Created at Already Been Chewed — part of the in-house team. As one of the lead artists my role involved creating the animatic to block out the flow / shots, animation, design some of the environments, water displacement, and composite scenes together.

ABC: We worked with G-Shock to help relaunch the DW-6900 from... back in the day.
It originally released in 1996! We developed this concept drawing inspiration from the past and realizing that it all comes back around to... nowadays!

Studio: Already Been Chewed
Creative Director: Barton Damer
Producer: Aaron Smock
3d Design: Barton Damer,  Bryan Talkish, Thomas King, Patrick Goski
Animation: Bryan Talkish, Mark Fancher, Barton Damer, Lance Eckert
3d Modeling: Thomas King, Patrick Goski, Bryan Talkish
Compositing: Bryan Talkish, Lance Eckert
Sound: JM Cifone 
Animatic | Final Spot
Nixon | Solo : A Star Wars Story
A collaboration between Nixon and Star Wars for the Timetracker watch — an animated spot for Solo : A Star Wars Story, inspired by the films characters and environments.
Lightsaber Phrenesis
A quick, frenetic animation created to help promote the Star Wars themed Art Show "Powerful You Have Become" hosted by Already Been Chewed at Atama. It looped with other Star Wars themed animations on display. Concept, direction, modeling, animation, texturing, lighting, compositing. Sound Design by JM Cifonie.
Somorosog
An animation vignette depicting forms of mechanical structures, possibly futuristic, otherworldly and once advanced, but long forgotten, mingling with the creation of natural environments. A self-initiated side project. Concept / Animation / Design Bryan Talkish Audio and Sound Design JM Cifonie
Lawrence and the Ruby
An exploration of two worlds colliding from vastly different universes — taking inspiration from one historical setting and combining it with one of fantasy. It originally started out as a kind of cinemagraph, almost a gif, but transformed into a bit more — Lawrence of Arabia meets Ruby Weapon. Concept | Design | Animation Sound Design by JM Cifonie
Under Armour | HOVR HAVOC
Under Armour's HOVR HAVOC release, featuring the craft and technology behind it's design.
Geode Crystals & Thorn Loops
A collection of 10fps animated loops and styleframes revolving around crystals, geodes and thorns. They were projected on large theater auditorium walls as part of a holiday event. I worked on these as Lead designer and animator at Already Been Chewed. Other various tasks inculding texutring, lighting, and compositing.
OPKIXONE | LAUNCH
The Launch video for the tiny, powerful OPKIXONE Camera. Created at Already Been Chewed. As one of the in-house lead artists, my role involved designing and animating assets, environments, and scenes for the spot, inlcuding the computer dash, launch tunnel, thruster attachment, astronaut rig, camera work, compositing, and edit. Look-Dev, Styleframes, Animation.
Utopia 360 Elite Edition
Retrak's showcase spot for their VR Headset: Utopia 360 Elite Edition. Working as part of the team as one of the lead artists at Already Been Chewed I was tasked with designing and animating scene environments, set-pieces, and CG compositng — from look-development styleframes to final animations.  Studio: Already Been Chewed Creative Director: Barton Damer Producer: Christa Stewart 3d Modeling: Thomas King, Bryan Talkish, Mark Wilson Animation: Bryan Talkish, Mark Wilson, Thomas King, Barton Damer Sound Design: J.M. Cifone
Nixon / Street League
A 15 second animation sizzling Nixon's one-of-a-kind Street League Watch for the Championship games. My role involved animation, simulations, edit, compositing. Created at AlreadyBeenChewed.
Xtep : Reactive Coil
Animation spot for Xtep's new performance shoe technology, Reactive Coil. At Already Been Chewed we worked with an international client based out of China to bring this spot to life. Working as one of the in-house lead artists my role involved rigging and animating the running shoes and waves, camera moves / animation, some shoe build-on, styleframes, and some live footage / CG compositing.
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