UTOPIA 360 ELITE EDITION

Retrak's showcase spot for their VR Headset: Utopia 360 Elite Edition. Working as part of the team as one of the lead artists at Already Been Chewed I was tasked with designing and animating scene environments, set-pieces, and CG compositng — from look-development styleframes to final animations. 

Studio: Already Been Chewed
Creative Director: Barton Damer
Producer: Christa Stewart
3d Modeling: Thomas King, Bryan Talkish, Mark Wilson
Animation: Bryan Talkish, Mark Wilson, Thomas King, Barton Damer
Sound Design: J.M. Cifone
Some snippets from the full spot.
A quick edit of some BTS footage, previews, tests, and compositing.
Under Armour | HOVR HAVOC
Under Armour's HOVR HAVOC release, featuring the craft and technology behind it's design.
Fabric Manipulation [R&D]
An R&D animation for morphing, sculpting, and deforming fabrics and cloths. Mostly procedural built. Rendered in Physical.
Tree Golem
A short teaser animation that sets up a journey about discovering others that share a connection through the ages. A self-initiated project.
Fire and Ice
An exploration in growth and forming — controlling the effect with a single shader in a procedural manner. The creeping melt of lava-esque surfaces and the formation of crystalizing ice.
Malibu Boats | Monsoon Engine | Command Center
A series of animations created to highlight the many high-end features of Malibu Boats — from the Monsoon Engine's Front End Accessory Drive and Direct Injection technology, to the Command Center's multiple points of control over the boat's different functions and features. As one of the lead artists at Already Been Chewed, my role included camera animation and choreography of shots, piston animations, UI design and animations, look-dev, styleframes, compositing, and other various tasks.
OPKIXONE | LAUNCH
The Launch video for the tiny, powerful OPKIXONE Camera. Created at Already Been Chewed. As one of the in-house lead artists, my role involved designing and animating assets, environments, and scenes for the spot, inlcuding the computer dash, launch tunnel, thruster attachment, astronaut rig, camera work, compositing, and edit. Look-Dev, Styleframes, Animation.
HYPERICE : HYPERVOLT +
Animation spot showcasing the Hypervolt Plus, a performance massage device utilizing percussion and Quiet Glide technology to improve mobility. As one of the lead artists at Already Been Chewed, my role involved animation, blocking out shots, styleframes, and help design parts to form / interlock into place.
Abstract Loops
A series of abstract loops, some seamless, some hard cuts, that I created at Already Been Chewed. We made close to 30 loops in total. Animation / Design.
FOX RACING V3 | RPC
The animation spots showcasing the Moto V3 and MTB RPC Fox helmets — highlighting the features that make them two of the most technologically advanced helmets on the mountain and track. As one of the lead artists at Already Been Chewed, my role involved developing styleframes, animation, flow / timing / edit, foliage, x-ray development, water-bead displacement, compositing, and other various tasks.
Under Armour : Highlight MC
The live-action spot for Under Armour's Highlight MC Cleat, featuring Leonard Fournette. Already Been Chewed was tasked with the production of the spot — designing CG and VFX shots — transitions from live-action to CG, color grading, 2D graphics, and the final edit. My role involved designing, animating, and compositing the CG transitions and camera moves, color-match / light match CG shots with footage, shoe rig and grass impact animations, some editing, and the tread-melt-triangle effect.
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