NIXON | MARVEL : BLACK PANTHER

The release animation for Nixon | Marvel's Black Panther watch. Created at Already Been Chewed — part of the in-house team. As one of the lead artists my role invovled creating the jungle, camera moves / animation, edit, and shot composition.

ABC: NIXON continues to unleash the collabs that are hotter than vibranium itself!  We got to write, direct and produce this spot for Nixon working with Marvel's team for approvals and brand compliance.

Studio: Already Been Chewed
Creative Director: Barton Damer
Producer: Aaron Smock
3d Design: Bryan Talkish
Animation: Bryan Talkish, Lance Eckert
3d Modeling: Thomas King
Sound: JM Cifone 
Story : Opening Title
Opening title for the Story Chicago live event. Concept, Design, Modeling, Animation. Created at AlreadyBeenChewed.tv. Sound design by JM Cifonie.
Tree Golem
A short teaser animation that sets up a journey about discovering others that share a connection through the ages. A self-initiated project.
FOX RACING V3 | RPC
The animation spots showcasing the Moto V3 and MTB RPC Fox helmets — highlighting the features that make them two of the most technologically advanced helmets on the mountain and track. As one of the lead artists at Already Been Chewed, my role involved developing styleframes, animation, flow / timing / edit, foliage, x-ray development, water-bead displacement, compositing, and other various tasks.
The Droids : Nixon x Star Wars
Two Spots I worked on at Already Been Chewed for Nixon’s release of the Star Wars Light Side watch set C3PO and R2D2. Collaborating with Nixon and Star Wars / LucasFilm, we developed the iconic droids into watch form with C3PO dismembered into pieces and R2D2 assisting within an X-Wing. My role involved leading the C3PO spot and animating shots 2 and 4 on R2D2, along with other various tasks. Sound Design by JM Cifonie.
Abstract Loops
A series of abstract loops, some seamless, some hard cuts, that I created at Already Been Chewed. We made close to 30 loops in total. Animation / Design.
G-Shock 6900
The relaunch of G-Shock's DW-6900. Created at Already Been Chewed — part of the in-house team. As one of the lead artists my role involved creating the animatic to block out the flow / shots, animation, design some of the environments, water displacement, and composite scenes together. ABC: We worked with G-Shock to help relaunch the DW-6900 from... back in the day. It originally released in 1996! We developed this concept drawing inspiration from the past and realizing that it all comes back around to... nowadays!
Under Armour : Highlight MC
The live-action spot for Under Armour's Highlight MC Cleat, featuring Leonard Fournette. Already Been Chewed was tasked with the production of the spot — designing CG and VFX shots — transitions from live-action to CG, color grading, 2D graphics, and the final edit. My role involved designing, animating, and compositing the CG transitions and camera moves, color-match / light match CG shots with footage, shoe rig and grass impact animations, some editing, and the tread-melt-triangle effect.
Nixon / Street League
A 15 second animation sizzling Nixon's one-of-a-kind Street League Watch for the Championship games. My role involved animation, simulations, edit, compositing. Created at AlreadyBeenChewed.
Utopia 360 Elite Edition
Retrak's showcase spot for their VR Headset: Utopia 360 Elite Edition. Working as part of the team as one of the lead artists at Already Been Chewed I was tasked with designing and animating scene environments, set-pieces, and CG compositng — from look-development styleframes to final animations.  Studio: Already Been Chewed Creative Director: Barton Damer Producer: Christa Stewart 3d Modeling: Thomas King, Bryan Talkish, Mark Wilson Animation: Bryan Talkish, Mark Wilson, Thomas King, Barton Damer Sound Design: J.M. Cifone
OPKIXONE | LAUNCH
The Launch video for the tiny, powerful OPKIXONE Camera. Created at Already Been Chewed. As one of the in-house lead artists, my role involved designing and animating assets, environments, and scenes for the spot, inlcuding the computer dash, launch tunnel, thruster attachment, astronaut rig, camera work, compositing, and edit. Look-Dev, Styleframes, Animation.
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