MOTION & DESIGN
MOTION & DESIGN
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A run snip — Redshift and run patterns. An in-between-projects quickie. Developed and modeled character suit to explore rig options, shaders, and motion clips.
Sound Design by JM Cifonie.
Utopia 360 Elite Edition
Retrak's showcase spot for their VR Headset: Utopia 360 Elite Edition. Working as part of the team as one of the lead artists at Already Been Chewed I was tasked with designing and animating scene environments, set-pieces, and CG compositng — from look-development styleframes to final animations. Studio: Already Been Chewed Creative Director: Barton Damer Producer: Christa Stewart 3d Modeling: Thomas King, Bryan Talkish, Mark Wilson Animation: Bryan Talkish, Mark Wilson, Thomas King, Barton Damer Sound Design: J.M. Cifone
Nixon | Marvel : Black Panther
The release animation for Nixon | Marvel's Black Panther watch.
BB8 Nixon x Starwars
Animation of the BB8 Nixon x Starwars collaboration created at Already Been Chewed. Working as part of the in-house team as Lead Motion Designer, we designed and animated this spot to take on the characteristics of the beloved droid from the Star Wars universe. My role involved designing the BB8 device, styleboards, and animating the interior ship shots. Concept / Design / Direction Already Been Chewed Client Nixon / Lucasfilms Audio JM Cifonie
Nixon / Star Wars
A series of projects I worked on at Already Been Chewed for the Nixon and Star Wars collaboration Dark Side watch sets. It consisted of seven teaser videos and two trailers, each 15 to 60 seconds in length. They were broadcasted online in intervals over the course of four weeks. My role involved various tasks ranging from animation to modeling to texturing to lighting. Below are finals, styleboards, and concept pitches.
A brief project exploring volumetric VDB clouds, simulations, and skyward visuals through a ride on a living sky glider.
A micro project revolving around lantern light, candle warmers, golems, and spriggans. Sound design by J.M. Cifonie.
Training Mask 3.0
Work created for the performance respiratory conditioning device, Training Mask. A series of design and animation projects created by Already Been Chewed for the release of their 3.0 version. I worked as part of the in-house team as lead motion designer, from creating look-development styleframes to compositing, exploration and final animation. The series included teasers, trailers, spots, loops, print pieces, and packaging artwork.
A space chase. The little guy. The underdog doing the unexpected. An animation created in my spare time that was inspired by stark throwback arcade games and graphic novels. Sound Design by JM Cifonie. Thanks for watching!
Fire and Ice
An exploration in growth and forming — controlling the effect with a single shader in a procedural manner. The creeping melt of lava-esque surfaces and the formation of crystalizing ice.
Mavericks : Cracking Shots
A quick series of shots developed for the Mavericks in-game hype video revolving around stone fractures. They were used throughout the edited timeline. My role involved initial styleboards, set-up, and animation of the splitting, crumbling, and cracking shots used in the project, along with other various tasks. Concept / Design / Direction Already Been Chewed Client Dallas Mavericks
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