UTOPIA 360 ELITE EDITION

Retrak's showcase spot for their VR Headset: Utopia 360 Elite Edition. Working as part of the team as one of the lead artists at Already Been Chewed I was tasked with designing and animating scene environments, set-pieces, and CG compositng — from look-development styleframes to final animations. 

Studio: Already Been Chewed
Creative Director: Barton Damer
Producer: Christa Stewart
3d Modeling: Thomas King, Bryan Talkish, Mark Wilson
Animation: Bryan Talkish, Mark Wilson, Thomas King, Barton Damer
Sound Design: J.M. Cifone
Some snippets from the full spot.
A quick edit of some BTS footage, previews, tests, and compositing.
AsDroid
A space chase. The little guy. The underdog doing the unexpected. An animation created in my spare time that was inspired by stark throwback arcade games and graphic novels. Sound Design by JM Cifonie. Thanks for watching!
Somorosog
An animation vignette depicting forms of mechanical structures, possibly futuristic, otherworldly and once advanced, but long forgotten, mingling with the creation of natural environments. A self-initiated side project. Concept / Animation / Design Bryan Talkish Audio and Sound Design JM Cifonie
Hull Breach
I decided to do a sci-fi horror themed animation for this year's Halloween, and several sketches and concepts later (most of which found their way hurling towards the trashcan), I landed on something that was organic in nature.
Training Mask 3.0
Work created for the performance respiratory conditioning device, Training Mask. A series of design and animation projects created by Already Been Chewed for the release of their 3.0 version. I worked as part of the in-house team as lead motion designer, from creating look-development styleframes to compositing, exploration and final animation. The series included teasers, trailers, spots, loops, print pieces, and packaging artwork.
Utopia 360
Retrak’s debut spot for their VR Headset: Utopia 360. Snippets and frames of parts I worked on at Already Been Chewed. My role involved designing styleboards, animation, texturing, and other various tasks.
Motion x Design Reel
A collection of some hand-picked moving-visual favorites.
DC Shoes. Sole of It's Own.
Renders and animations created for DC Shoe’s release of “A Sole of It’s Own” spot. The final piece involved projecting animated shoe-eating-shoe shadows against surfaces in live action footage. My role included animation, rigging, and texturing of the shoe, as well as designing and modeling the interior mouth. Created at Already Been Chewed.
Get to the Ship
A run snip — Redshift and run patterns. An in-between-projects quickie. Developed and modeled character suit to explore rig options, shaders, and motion clips.
Vans Era Pro x SK8-Hi Pro
Vans spot highlighting the new Era Pro for their 50th anniversary line-up. It can be found in the wild on TV, the interwebs as running ads and landing pages, and in store fronts. Lead motion designer, Animation, compositing, style boards, and other various tasks. Created at Already Been Chewed. Sound Design by JM Cifonie.
Devices (pitch)
This is a quick 3 series animation pitch for AFC's new apps and web presence. Sound Design by JM Cifonie.
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